Autodesk Animator Studio
By automating the setup of Autodesk Revit project files using Dynamoinstead of manually performing each setup task yourselfyou can save time and enhance your. What does a Animator do Where does a Animator work ACR takes a look. How to Make 3. D Animations Using 3. D Studio Max 1. 0 Steps. Navigating the basic user interface. The first step is learning what and where everything is. For now, all you will use are the noted sections of Figure 1. The toolbar contains the Move, Rotate, and Scale buttons. These allow control over the position, angle, and scale of objects. The control panel on the right is used to create and modify shapes, as you will do in step 2. The viewports in the center show the user different angles of the scene. Think of them as cameras pointing from different places to the center of the scene. Adobe Acrobat Windows Certificate Store. A few helpful buttons to control how the views display are located on the bottom toolbar, on the right. These allow you to move, rotate, or zoom the focus of the cameras. The last section on Figure 1 covers the lower toolbars animation controls. These will be used much later. Creating a cube. To create a cube, go to the control panel on the right, and find the button labeled Box. When you click this button, the control panel will change. You now have an option of Creation Method. Autodesk Animator Studio TutorialsArtist3D stock of free 3d model downloads sorted by universal categories. AutoDesk 3DS Max, Humans Anatomy Cars Tutorials and similar type modeling. Autodesk University training, events, and online classes help you get the most out of Autodesk products and services, and share your knowledge with others. Watch free online classes and tutorials from Autodesk University. Learn about Autodesk products and services, get expert tips, explore industry trends, and more. D Characters Animation Studio 3D Animation und Illustration fr Film und Werbung, spezialisiert auf 3D Character Animation. You want to make a cube, so select the Cube option. After you select Cube, click and drag with the mouse inside any viewport See Note 1. It should look something like Figure 2 Figure 2 is a rendering, which will be discussed later. In preparation for the next step, change the segments fields under parameters to 5 for length, width and height. These will make your modifiers apply more smoothly. Using Object Modifiers. After creating a cube, it can be modified in different ways. To add modifiers, open the Modify tab at the top of the control panel, and use the drop down Modifier List. Under Object Space Modifiers, find and select Twist. Notice that in the object list, the box you created now has modifier Twist attached to it. The control panel should now be working with the Twist modifier. Increase the angle, and watch what happens. The cube will twist around itself. Compare your cube to figure 3. When you are finished with Twist, remove it by pressing the small trash can button in the control panel, under the object list. Adding Materials. The Material Editor Figure 4 allows the user to customize, and apply different materials to objects. By default, all the materials are gray. To make things a little more interesting, lets decrease the Opacity under Blinn Basic Parameters to 5. This will decrease the solidity of the material. This is only a very basic example of materials, as they can become much more complex. For now, you will assign this simple ghostly material to the cube using the Assign Material to selection button Third from the left, just below material spheres. To see how this material has affected the cube, create another small shape inside the cube. Rendering the Scene. This step is very simple. To render a scene, you can use the Quick Render button located on the right of the upper toolbar. You may have to slide the toolbar to the left to find this button. A render allows you to view the final product of the scene, including materials and effects See Note 2. Later, you use the full render function to create a video output file. You will notice here, that the cube you created earlier is partially invisible, and the shape you created inside is showing through see Figure 5. You can delete this extra shape now, as it was only to provide a better visual example. Manipulating Objects. In this step you will use 3 buttons Move, Rotate, and Scale See Figure 1. These allow the user to change the position, angle, and proportional size of the shape along the X, Y, and Z axis. The axis will change depending on which viewport you are working in. It is not possible to move along the Z axis in most standard views, because it would involve moving along the line of sight, which is parallel to the view. To use these tools, hover over the cube with your mouse to display the axis indicator. Now click the axis you want to use, and drag in the direction you want to move. Creating a simple animation. Here comes the fun part beginning to animate the scene For this instruction you will use Auto key. On the bottom toolbar, make sure the animation bar is at 01. Press auto key, and the large key button to the left of it. This will initialize the starting key where everything is at the beginning of the scene. Drag the animation bar to 1. Now move the cube around, using the buttons from Step 6. After you have changed the position of the cube in frame 1. This process allows the user to specify exactly how the object will change at a certain frame, and auto animate the steps in between. These points are called key frames. Adding Modifiers to animation. Now that you can animate movement, try adding modifiers to the cube. Begin at frame 01. Twist modifier use an angle of 0. Now go to frame 1. The arrows beside angle will show red corners around them. This means the angle has been changed since the last key frame. Scroll back to frame 01. Adding Lights. Adding lights is as simple as creating shapes. Under the Create tab in the control panel, look beneath the tabs. The small buttons here allow the creation of different types of objects Geometry, Lights, etc. Select Lights here and choose Omni. An omni light creates light at all angles think of it as a mini sun. New English File Upper Intermediate Test Booklet. Click once anywhere in the view ports to create an omni light. Arrange the light however you like, to add shadow or contrast to objects see Figure 6. You can animate this light to move through the scene as well. Saving to AVI. The final step is to save the animation into a file to view it later. From the top menu bar, find Rendering Render, or press F1. This will bring up the Rendering Options window See Figure 7. Setting Time Output to Active Time Segment or Range allow an output of the full scene, or a range of frames. Choose Range, and specify 0 1. Scroll down further to find Render Output, and click Files. Specify a name for your animation ending in. Cube. avi. This will send the file in avi format to the specified path. Choose Render in the lower right corner of the window to finish.